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Also traces of Industrialist their late-game economy can be quite powerful, and their most profitable starting territories are out of the reach of enemy attack, making protecting them while building them up rapidly easy. Mordor has no cavalry and mediocre starting units, but makes up for it with the late game access to Olog-Hai, heavily armored troll units that can smash through almost anything in their way, as well as stronger Uruk infantry units. Mordor - Spammer/Brute Force: As you would expect, Mordor can field massive numbers of Orc units.A relatively weak roster early on, but later-game development gives them access to viciously effective Uruk-Hai units, including the specialized pike units that will give them a huge advantage over Rohan. Dominion of Isengard - Balanced/Industrialist: Has access to a wider variety of troops relative to Orc factions and even Mordor.Evolves to more of Generalist faction later on, with access to strong swordsmen and spearmen units, as well as fast cavalry. Dale - Ranger early on, with no real ability to produce strong melee troops, and a corresponding reliance on archers and skirmishers.Arnor - Elitist/Generalist: Has the strongest (non-Elf) units in the game all-round.
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Third Age: Total War provides examples of: Of course, there are many sub-mods for Third Age, with two of the most notable being the campaign-focused Divide and Conquer and the multiplayer-focused Third Age: Reforged.
